Spore, the new evolution game from Electronic Arts, has sold a million units since its September 7 launch, the publisher said Wednesday.
The sales figures are for copies of the game on the PC, the Mac, and the Nintendo DS.
The results are impressive and important for EA, especially given the heavy expectations that awaited the game, which was first announced in 2005 and was first expected in 2006, and also because the game has been beset by some controversy surrounding its DRM (digital rights management) restrictions.
And early indications from retailers around the country showed that the game was selling well in its first few weeks on store shelves.
However, the sales numbers don’t match those delivered by recent hits like Grand Theft Auto IV, from Rockstar Games and Guitar Hero III, from Activision, which sold multiple millions of copies right off the bat.
Still, for a game with what some might see as a wonky or overly intellectual theme–the evolution of species and the colonization of space–a million copies sold in just 17 days is a good sign.
The big question, of course, is whether Spore can continue to sell over time and justify EA’s stated hopes that the game could end up becoming a full-scale franchise along the lines of The Sims.